I finished Gris tonight, and I'm not sure I've ever played a game that succeeded so well at being sad without really pulling stunts to do it.
I contrast that with a game like Edith Finch that pretty bluntly trains you on when it's time to be worried sick and when it's time to feel incredibly sad/horrified.
Gris--which tbf, has different design goals than Finch--is a fascinatingly gentle exploration of grief. I didn't stream my final hours with it, so I really got to sit with it patiently. 🥰
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